![]() The "in-game editor" is in beta, Paradox said, and "will launch shortly after release." The Cities: Skylines 2 mod tools and its Paradox Mods integration won't quite be ready in time for its October 24 release date, though. Paradox also says it has no plans for "paid mods." ![]() Mod updates will download and install when the game is launched, and the system will support mod grouping according to dependencies and include a rating system. "We want to make the creation, uploading, sharing, and downloading experience as smooth as possible for a community that enjoys modding as much as you do." "The version made for Cities: Skylines 1 was made so that a few hand-selected assets could be used on Xbox, and the idea for Cities: Skylines2 is much grander," Paradox wrote in a follow-up FAQ.
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